![]() "I can say, without getting overly specific, that we have big plans for the mobile space. Second, Diablo Immortal is just the beginning, and mobile games are the " big initiative" for Blizzard in the future. We hope our fans understand what we’re saying when we say that." “We still have multiple Diablo teams working on multiple unannounced Diablo projects. “We have said that we have multiple Diablo teams working on multiple Diablo projects and that remains true, even after releasing Switch and announcing Diablo: Immortal,” said Allen Adham, Blizzard executive producer and co-founder. In response to the massive backlash, Blizzard has confirmed 2 main points:įirst, multiple Diablo projects have been, and are being, developed and there will be more Diablo games in the future. We know what many of you are hoping for and we can only say that “good things come to those who wait,” but evil things often take longer.”īlizzard had assumed that every fan got their "unclear message" that Diablo 4, the game everyone clearly wants to see, would not be announced at BlizzCon. Actually, most fans have no idea, and they got the idea that the new mobile game will replace Diablo 4. Ahead of BlizzCon 2018, Blizzard unveiled that: “We currently have multiple teams working on different Diablo projects and we can’t wait to tell you all about them. It can be seen that the root of the uproar is due to the badly mishandling during BlizzCon panel and the entire BlizzCon Diablo plan. The furious emotion was demonstrated when an attendee at BlizzCon 2018 stood up and asked Immortal developer if the game was "an early April Fool's joke".ĭiablo Immortal Q&A "Is this an out of season April Fool's joke? at Blizzcon 2018 Diablo Immortal's announcement trailer is flooded with a massive dislike ratio. Afterward, all the anger and mockery quickly turned into an unprecedented backlash on social media and websites. It is understandable because it's been over 6 years since Diablo 3 was dropped. At BlizzCon 2018, the upcoming video game was announced and introduced to fans as an endnote for their opening ceremony. This announcement instantly disappointed Diablo fans, who had been waiting for a continuation of Diablo 3. In order to develop this game, Blizzard has collaborated with NetEase, a Chinese video game company. Backlash towards Diablo Immortalĭiablo Immortal is a brand new action role-playing hack-and-slash video game in the Diablo universe. In this situation, Blizzard has instantaneously made a response that there are multiple Diablo projects in development. Genshin Impact is huge and legitimately fun to play, but its gacha systems are built to exploit the most dedicated players, and Diablo Immortal could be more of the same.The announcement of a Diablo mobile game at BlizzCon opening ceremony received a massive backlash from fans. It might take some time to recognize how much these microtransactions matter as players make their way to the endgame, but it's a real possibility that they'll feel like they're required once you've sunk enough hours into the game. That's kind of the goal we have on that side."Įven if that's true and continues to be possible in the complete game, the pile of real money systems in Diablo Immortal, which tilt the odds of exciting random drops, at least present the risk of turning predatory, if they aren't already. Anytime we have a purchase, we want to make sure it's a good value. So we're doing things to make sure the game is fun for everyone. And I will say that I was in a top Dark House in the Shadows, I kept up with World Paragon, I was competitive in PvP, I would often get the MVP ranking. There were a few of us on the team that did that because we wanted to see what the experience was like. "Going back, I played the beta without spending a dollar. Speaking to GameSpot, the game's senior game designer Scott Burgess denied any form of pay-to-win mechanics in the game, claiming that they made it to the beta's highest PvP ranks without spending anything: Reports from players on the subreddit and on YouTube suggest that was definitely the case in the beta. Those concepts are still intact in the new game, but the rate at which you normally receive upgrades and upgrade materials could be skewed toward getting you to pay up. All of Diablo Immortal's microtransactions (expertly explained here) touch on the aspects of the series that used to be all about how you use your time and the risk/reward of attempting higher level dungeons.
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